So this is one of those post it and hope attempts, but here goes anyway.
There is a promo for the awesome Asperity addition to Rayfire
At 1:10 in the video there is a really really cool looking 2012 type ground collapse. I was wondering if anyone had any sort of workflow ideas about this. I have tried this sort of thing in the past. Using a large chuck of mesh, fragmenting it and then freezing the outer parts of it then triggering the fragments to collapse. My issue has always been not been able to get those long looking fragments, mine are always stone like. I have tried variants to clusters but haven’t been able to achieve it. Here it is in that promo and I would LOVE to understand how it was fragmented.