RayFire Tool 1.46 plugin for 3ds Max released


#1

RayFire Tool 1.46 Plugin for 3ds MAX 9 , 2008, 2009 and 2010 released.

Fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode, shoot and do other similar things you have always dreamed of to do in Max…

Go to RayFire Tool website.

RayFire Tool production samples.

Feature list:

[ul]
[li]NVidia PhysX Rigid Body support via RayFire user interface. Only 32 bit 3ds Max version. This means that You still can use RayFire with PhysX engine support on 64 bit PC, but only with 32 bit 3ds Max.
[/li][li]NVidia PhysX Force Influence Allows You to affect on objects in sumulation by forces, spacewarps and mouse cursor. Animatable Time Scale property allows You to create Bullet Time effect in a seconds. Glue allows you to glue objects together and break connections between objects during simulation.
[/li][li]Interactive Demolition System.for NVidia PhysX engine. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength. Each fragment can demolish further with proper amount of collision strength.
[/li][li]Reactor Rigid Body support via RayFire user interface.
[/li][li]Fragmentation. Allows you to fragment geometry objects.
[/li][li]Explosion. Allows you to realistically explode objects.
[/li][li]Reactor Hit, Displace, and Holes Impact deformations for shooting.
[/li][li]Various effects for shooting, such as Impact flash, Muzzle Flash, Particle Debris, Geometry Debris, Fragmented Debris from Holes, Smoke, Sparks, Blood, Decals, Bullets and any Custom objects which you can define by yourself.
[/li][li]Automatic update system.
[/li][/ul]

New features in version 1.46:
[ul]
[li]Wood splinters fragmentation type.
[/li][li]Deactivation of Animated Impact objects.
[/li][li]Interactive demolition by RF_Bomb.
[/li][li]Reduce keys function. More then 200 times faster then original max’s reducel keys function.
[/li][/ul]

Production samples:

Dragon Age: Origins. Blur Studio used RayFire for this cinematic trailer.


Watch on Gametrailers.com

2012. Uncharted Territory used RayFire Tool for prefragmentation for 2012 movie.


Watch on Apple.com

Star Wars: The Old Republic. One more Blur’s cinematic trailer.


Watch on Gametrailers.com

Prototype. Another trailer from Blur Studio.


Watch on Gametrailers.com

Life After People project. I used RayFire myself for Chrysler building demolition.:slight_smile:


Download - 5MB

RayFire Tool 1.45 price is $285.

Official RayFire Tool thread on CGTalk.com

Go to RayFire Tool website.


#2

Other video demonstrations:

Glue. Allows you to glue objects together.


YouTube
Download HD
Download LQ

Deformable\Pointcached objects support.


YouTube
Download HD
Download HD


YouTube
Download HD
Download HD

Interactive Demolition System with Voronoi fragmentation type. Fast and easy way for smashing and crushing objects. Creates dynamic simulation and demolishes objects accordingly to their material, density, and collision strength. Each fragment can demolish further with proper amount of collision strength.


YouTube LQ
YouTube HD
Download

Interactive Demolition System with Glass and fast moving object.


YouTube
Download

RayFire Tool | PhysX tests by Brandon Riza.


YouTube
Download

Concrete bars demolition.


YouTube
Download

Animatable Time Scale property for NVIDIA PhysX dynamic simulation allows You to create Bullet Time effect in a seconds.


YouTube
Download

Ability to simulate thousands objects using NVIDIA PhysX engine.


YouTube
Download


#3

It’s an awesome release, especially for the deactivate animated option, this makes layering simulations much better!


#4

great job Mir on these cool new features :thumbsup:


#5

Awesome work. Rayfire is pleasant like few apps to use!

That’s interesting, looking forward to try the new version out some time, because it was one of those things I found a bit limited in rayfire.


#6

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