RayFire Tool 1.42 Plugin for 3ds MAX 9 , 2008 and 2009 released.

Shoot, explode, destroy, demolish, ruin, break down, wreak havoc, blow up,
burst, detonate and do other similar things You have always dreamed of to do in Max…
Feature list:
[ul]
[li]NVidia PhysX Rigid Body support via RayFire user interface. (Only 32 bit version.)[/li][li]NVidia PhysX Force Influence Allows You to affect on objects in sumulation by forces, spacewarps and mouse cursor. Animatable Time Scale property allows You to create Bullet Time effect in a seconds.[/li][li]Interactive Demolition System.for NVidia PhysX engine. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength. Each fragment can demolish further with proper amount of collision strength.[/li][li]Reactor Rigid Body support via RayFire user interface.[/li][li]Fragmentation. Allows you to fragment geometry objects.[/li][li]Explosion. Allows you to realistically explode objects.[/li][li]Reactor Hit. Creates realistic physical interaction of impact objects with bullets.[/li][li]Displace. Automatically subdivides impact faces and creates detailed animated dents.[/li][li]Holes. Creates holes and destruct Impact objects piece by piece totally in real time.[/li][li]Instant Action. Allows you to shoot and explode without gun, manually defining all impact spots on impact object.[/li][li]Various effects, such as Impact flash, Muzzle Flash, Particle Debris, Geometry Debris, Fragmented Debris from Holes, Smoke, Sparks, Blood, Decals, Bullets and any Custom objects which you can define by yourself.[/li][li]Interactive Layer Manager. Allows you to interactively change properties in the already created effects, select, hide\unhide, freeze\unfreeze and delete any created layer or effect.[/li][li]Automatic update system.[/li][/ul]
Video demonstrations:
- Ability to simulate thousands of objects using NVIDIA PhysX engine.
Download
2. Interactive Demolition System. Fast and easy way for smashing and crushing objects. Creates dynamic simulation and demolishes objects accordingly to their material, density, and collision strength. Each fragment can demolish further with proper amount of collision strength. 700k MB
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Animatable Time Scale property for NVIDIA PhysX dynamic simulation allows You to create Bullet Time effect in a seconds. 2 MB
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New Stick Selected To Mouse feature for NVIDIA PhysX engine. Gives You the ability to effect objects right inside dynamic simulation. 6MB
Download -
Groups support. Ability to simulate a group of objects as one solid object. Also Interactive Demolition System supports groups which means the possiblility to demolish groups.
Download
Check out www.MirVadim.com for more info.
Here You can find new video tutorials.
