Hello community,
I’m in the process of making this helmet model and want to make the best posible retopology for baking the normals on…
this model won’t be subdivided anymore so I’m more concerned about getting the right normals on hard edges especialy, and to retain holes on the model on the correct spots ( I plan to use alpha opacity for holes)
I am a returning CG Artist after a few years of inactivity due to some issues in life - also worked odd jobs for the last 4 years and lost this attitude and mental capacity for CG…
If any of you guys had similar experience in life and got back on track successfully (or not), I would really love to hear your part…
Right now I need some Motivation and Hope I can get that attitude back, beacuse CG is the only thing I really love doing and working in other odd jobs just feels like I’m wasting my life…
Thanks for reading this trough guys,
Styrain
