I finally have the guts to show some of my stuff on cg talk too.
The model I’m currently working on is a fantasy game character. The plan was to give the model nice, clean edge loops and keep it under 3500 polys. It took me almost 11 weeks to model, texture and rig/skin the character. I just finished to create two dozend morph targets for facial animation and right now I’m trying to give the rig/skin some final tweaks.
I’m not yet satisfied with the rigging solution I used for the pouldrons but I’m working on it.