So I know that I need to go to the Per Particle Array Attributes and then Add the Sprite Twist PP in the Dynamic attributes, but what do I do then?
Thanks for any help guys 
So I know that I need to go to the Per Particle Array Attributes and then Add the Sprite Twist PP in the Dynamic attributes, but what do I do then?
Thanks for any help guys 
then you write particle expression on the twist:
creation expresion example for random twist:
yourParticleShape.twistPP = rand(360);
Cool thanks… I thought there might have been just a window with a random value or something. Didn’t know you had to know how to write expressions.
If I want them to rotate over their lifespan how would you do that?
create new float particle array attribute say rand_multPP
then on particle creation assign random values to it to get clockwise and counterclokwise spin, this will determine also the speed of rotation.
rand_multPP=rand(-1,1);
then switch to runtime and add the value from rand_multPP to the twist value this will happen each frame:
yourPShape.twistPP+=rand_multPP;
if you need them to spin faster increase the range
rand_multPP=rand(-10,10);
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