Ok, here’s my scene:
I have a box, which is animated to
- be still, anticipate the next step a little
2.spin 450 degrees around x-axis
- shake a little, be still
loop the above with a relative repeat “out of range” mode.
Ok so far so good.
Now I need to create an array with about 30x30 of these boxes. I am looking for a way to offset my animation track a random amount for each box, so that all boxes are out of sync (without having to do it manually). It would also be great to have the boxes go thru the loop at different speeds, so some of the boxes was faster than others.
I’m not good with maxscript, so I was thinking of using a render of one box, low res, as a particle in combustion, and use the particle system to achieve something similar if i can’t make it in max. Max provides better realtime tweaking, and realtime camera animation though. Or I could do it the hard way and manually tweak each box (would be too time consuming though).
Any help would be appreciated!