Raising size of container kills particles?


#1

Hi, Im trying to figure out the logic behind the fluids in Maya and Ive hit a stump.

If I create a 3d container at default size. Then add a sphere inside the container and use edit contents to make it an emitter. It works as expected.

But if I scale the size of the container in the container properties it will stop emitting after a certain threshold of size. If I change the emitter type from surface to Omni it works again, but Id rather emit from this particular object.

I think theres some logic I don’t get, but if I use a method that works at the default scale it doesn’t seem to keep working when I scale the container up in the container properties.

Thanks


#2

Do you have high enough resolution on the container?


#3

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