Hi, Im trying to figure out the logic behind the fluids in Maya and Ive hit a stump.
If I create a 3d container at default size. Then add a sphere inside the container and use edit contents to make it an emitter. It works as expected.
But if I scale the size of the container in the container properties it will stop emitting after a certain threshold of size. If I change the emitter type from surface to Omni it works again, but Id rather emit from this particular object.
I think theres some logic I don’t get, but if I use a method that works at the default scale it doesn’t seem to keep working when I scale the container up in the container properties.
Thanks