Studios Can Now Steer Character Rigs in Seconds, Using Live Physics to Turn in Better Work Up to 100x Faster
LONDON – November 29, 2022 – Today, Imbalance releases Ragdoll Dynamics 3.0, giving animators an easy way to automate character physics in Maya. Animators can now create believable, nuanced animation up to 100x faster with a click-and-drag interface. The latest update adds physically based character posing, replacement rigs for interactive frame rates and a multi-character asset library.
“Today, 80 percent of an animator’s day is spent on things that can be completely automated,” said Marcus Ottosson, CEO and founder of Imbalance. “With Ragdoll, you can get to a better place much faster — without having to be a senior animator — opening up more time for the experiments, shot complexity and the types of real-time reviews that move productions along.”
Already in use at over 250 studios, including Wētā FX, Sony Pictures Imageworks and DNEG, Ragdoll Dynamics is the fastest way to generate realistic secondary motion for professional film, episodic and game artists. By blending real-time physics with animation technology, animators can depict nuanced motion in a couple of clicks, directly in the Maya viewport. While perfect for holistic movements, Ragdoll can also be applied to cloth, hair, muscles, wings and more, bringing greater detail to different parts of a design.
New features in Ragdoll Dynamics 3.0 include:
Live Mode – Ragdoll’s new click-and-drag interface strips traditional rigs of their complexity, replacing them with an intuitive system that helps animators capture their rig as if they were playing with an action figure.
Load Physics – Animators can now turn existing Maya rigs into physically based versions of themselves. The resulting rig will not only be easier to animate, and stem from the same workflow an animator is used to, but will see CPU performance jumps of 10-100x, taking complex rigs from 5fps to 500fps in moments.
Asset Library – Fourteen characters are now available in a high-res asset library, designed to help animators start experimenting with the Ragdoll feature set right away. Animators can use a premade spaceman, alien, dog, human and more to create previs, test ideas, or see how the physics structure could be applied to one of their own assets. Each ragdoll an artist builds up can also be stored here, making it easy to apply physics to future models.
Interactive Mode – This mode lets artists work with the same Maya-like controls they are used to on interactive models. Instead of keying shots and waiting for the playback to reveal if things are going right, animators can see how changes are occurring live, resulting in a much faster workflow.
Ragdoll Freelancer – Ragdoll has also grown even more accessible with the launch of freelancer licenses. These licenses are feature-complete, perpetual and now available for $199. However, they are only available to individuals.
“Any animator that sees Ragdoll in action for the first time can immediately see how useful a tool it is,” said Ben Wiggs, animator supervisor at DNEG. “Properly factored into a production workflow, it can make hitherto painstaking tasks a breeze and open up room for experimentation in new and exciting ways.”
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Pricing and Availability
Ragdoll Dynamics 3.0 is available now for Autodesk Maya 2019-2023 users running Windows, Linux and Mac. Commercial subscription licenses are available at different rates, depending on user needs. To see a full price breakdown, please visit Ragdoll’s pricing page.
A true by-animators, for-animators company, Imbalance was founded to solve an essential question: why does animation take so long? Today, Imbalance is answering this question with Ragdoll Dynamics, a unique real-time physics solver that automates 80% of the polishing work that impedes deliveries, creativity, and the fun professional animators should be having on a daily basis.