Races of Middle Earth - Character - polart


#21

great concept polart !
I think the first design is the best !
on the last design, you should desaturate de green color and add some texture on the skin in my opinion!
sure, I will follow this thread !
:applause:


#22

I like your last idea. I think you should go for this one. Interesting background.

About the sketch, NANONEEN is right, i think.

I think this character has a lot of potential. I like the style in your sketch.

Good luck with the modelling!!


#23

TNX fleedawg, dmonk, nadeemmar, Clanger … :beer:

This is the bad thing about doing 3 or 4 concepts, you’ve got to choice!!!

Nanoneen & Faraguay: think you’re right , i was tired last night…
i gave him the general look, but if i have time to texture it i will add more skin details… :wip:

Big Thanks to all :smiley: :smiley: :smiley:


#24

Some head sketches… :wip:


#25

A pair of poses… to fit the mood of the character :bounce:


#26


#27

Very nice concepts, I too like the lizard man. When you say you are going to add skin details, does that mean he will be totally be covered with scaly skin? Then this guy would certainly be something to see. I can’t wait.

:beer:


#28

I really dig the style of your Triton. I am looking forward to seeing more.


#29

the triton was my prefer ,he have a great looking ,but man wow you did awesome concpet ,now let see some 3d …:wip: :wip:


#30

Starting the model…

:wip: :wip: :wip:


#31

Great start!:wavey:


#32

Thanks for your comments!!! :beer:

Here is the base low poly mesh, i’m just starting to refine it!! :wip: :wip:


#33

Whoa, I can’t believe I mist this thread!
Awsome concepts you have there.
The Triton looks great!
I can’t wait until you turn this into 3d - good start btw :smiley:
Have fun!


#34

Marking this for later

looking very good:p


#35

Excelent base model I think. You should keep more clean your mesh though , if you’re aiming for a 4-vertex-mesh.

I don’t know why (apart for a correct meshsmoothing process) all the polys should be rectangles… This is driving me mad to keep a mesh with rectangular polys. If someone can spread some light about the subject… I’d apreciate.

Mucho animo que ya tienes lo mas dificil y esta genial.


#36

Thanks for your support, guys… and excuse me… there hasn’t been an update since… :surprised

but… :beer: i’ve re-builded the torso, the edge loops were very confusing and difficult to make good musculature… so now i think it’s better and all quads…

i’m now refining it and adding details…

hope you like the progress… :wink: (the green is only to contrast the figure, it not will be the final color)


#37

A long time without an update… :surprised

i’m starting the head, don’t know if i’ll have time to texture it, i would like to make the model very detailed… :shrug:


#38

the low poly basic control mesh for the head,… i’ve to be quick if i want to finish this one !!!


#39

Sorry for the visitors the last days… the images of this thread have been down… there was a problem in the server…

Anyway, the smoothed version of the head


#40

Sorry guys, but i think that will be impossible to finish this in time… Anyway i’m going to continue to have it in my portfolio…So stay tuned… :shrug:

Update