Races of Middle Earth - character/Object/Environment - funnydoodle


#84

we’re looking at the body here… something crappy happened, i forgot to bring the textures back so i gotta redo the textures at home. anyway, here it is, please tell me that it looks wet(a little at least) and slimy. hehe…


#85

perhaps this lighting helps reveal the texture more. hmm… u’ve anything to say?


#86

hey ! Really cool skin you have here ! I think (for my eyes) it really looks like a wet skin… kinda fish skin or something. Really cool textures ! :slight_smile:


#87

thanx strike, at least it does look wet huh… cool, i edited the textures a lil and textured the head as well, still a long way to run though… here’s some pics


#88

pic 2


#89

whoah i was expecting someone to point out my mistakes so that i could change them to look better… hmmph…


#90

Originally posted by funnydoodle
whoah i was expecting someone to point out my mistakes so that i could change them to look better… hmmph…

Only crit me can say is:cry: scared the crap outta me.:shame:
but seriously good work. the texture is outstanding. appart from the letter on the beasties claws. but odviously thats yer next step.


#91

PLLEEEEEEEEAAAAAAAASSSSSSEEEEEEE !!! :slight_smile:

MORE !!! very cool texturing !


#92

LOL strike!! i was just joking when i said that in ur thread… but damn u r good… anyway, i textured the tentacles, here’s an update…

btw, thanx alot BoromirNo1. i’ll texture the claws ASAP…

well i like how the tentacles turn out now, but still not satisfied with the body’s texture… gonna refine it… so here’s where i’m at now:

*sorry for the small pic. have to keep it below 30k


#93

IT’S ALIVE! RUN! RUN!
:smiley: Fantastic textures, keep it up!


#94

thanx cocoknight!

horns and eyes done… now it can see…


#95

another angle


#96

scythes textured… check it out… might wanna fix the lighting to show the shape and textures better… comments needed… thanx


#97

shouldn’t they look sharper? like they could cut everything?
lalalala… :slight_smile:


#98

yeah coco… agree… don’t know how to bring out the sharpness though… any idea?

last post for tonite… added some gooey slime dripping off his mouth… hope to get more feedbacks…


#99

dunno, shouldn’t a specular map do the job?


#101

Coco, yeah, in that case then it’s the lighting… well i still gotta match the lighting to the poster’s lighting, but i’ll also use another set of lighting to bring out the character’s best.

timothy, u must be playing too much starcraft then. lol…

anyway, i rendered a new one and composited him into the poster, well, i hope it’s as good as final but i plan to add more stuff to it, i thought of adding arrows, swords, and axes stuck on his body. or if u guys have any other ideas please let me know. thanx.

here, i crop it so that it fits within the 20k (i just can’t believe it. what next? 10k?i mean it’s nothing much to show in 20k really. by then wip would be the size of my avatar!). if u wanna look at the whole poster, u can see it at my CG Challenge entry.


#102

Its cool man, but the last update ur image din’t look match with the Bg, coz wat i see is just like two layer…touch up?! However, its really give me some feel that this is ken liang work,ur type…haha:bounce: :beer:


#103

i think i won’t carry on with my entry. So here it is. Wish me good luck. And see y’all in the next challenge.

comments are still welcomed tho…


#104

scythes look good now.
I think you could make your creature match the scene some more…
Nevertheless great work! :thumbsup: