Races of Middle Earth - Character - mtmckinley


#90

Didn’t really have a lot of time to work on her today, as I’ve been job-hunting and such. But I think the model is pretty much done for now. The hem of her robe isn’t all that impressive, but my plan is to have her emerging from a pool of some sort, so you won’t see that part of the robe in the final.

Also, I’ve had a couple complaints regarding the visible nipple, so I’ve “covered” it sorta. :stuck_out_tongue:

Also, I made this belt-type thing… don’t know if I’ll keep it for now. What do you guys think?

I’ve also given her hips a slight shift to her right… gives her cooler stance, I think.

Thanks!


#91

:bounce: wow…it’s progressing very well!!!

the only thing i would touch is the belt on her behind…it should be higher and take the out shape of her cute little behind :drool:

lol

:thumbsup: :wavey:


#92

I don’t think this nipple-covering thing is necessary… looks bit off, and must be very uncomfortable to wear :wink:

Belt should interact with robe more, otherwise - great.


#93

thanks, Dimitri!

Azazel - Yes, I agree. What I think I might do is instead of a physical covering is “cover” it with bodypaint/tattoo… if the models in Sports Illustrated can get away with it, so can Ms. Midusae here. :wink:


#94

sweet job mtm

hell of a conception gone full circle

only thing nicer would be to have a setting

nice :thumbsup:


#95

Thanks a lot, Virtuoso! :smiley:

Thanks, Nurb’d. :smiley:

A scene is in the plan, I just don’t know if I’ll have time for it in the challenge. I’m working on unwrapping her UVs right now… but I suppose I could make her scene, keeping her kinda “cartoony” shading for now. Do you guys think I should finish texturing her and then make her scene, or go ahead on the scene and risk running out of time to texture her properly? She’d look as she does now, except with better lighting (hopefully :stuck_out_tongue: ).

My plan for the scene is a Dwarven-style cavern. :slight_smile:

Thanks, guys!


#96

Hello mtmckinley!! Nice modeling going on in here!! I’d say fully complete her, textures and all, then if you have time do a support scene…I’d really like to see her textured and completed!! :bounce: Keep up the good work!!:thumbsup:

:wavey:
fetus


#97

Thanks, Fetus. :slight_smile:

Ok, I’ve been unwrapping UVs these past couple days when I had a chance. Still need to do her head and headsnakes’ UVs. Anyway, here’s a texture test I’ve done. I’m very open to suggestions. Unfortunately, I don’t have a stylus or light pen or something, so I have to make textures with the mouse. Anyway, comments and suggestions are much appreciated. Eventually, the tatoo thing on her chest will end up being some kind of design that I haven’t decided yet. lol

Thanks!


#98

Well, I’ve been unwrapping this monster of a UV job… still going… slowly but surely. I’m getting less confident that i’ll finish in time. :stuck_out_tongue:


#99

Her fingers look too thin. Maybe half again as thick? Or a quarter? They just stick out as being too small. To me anyway, don’t know about others.

EDIT: Now that I look closer, I don’t think they’d look right if they were thicker.


#100

I like the fingers, but the hand needs (more) bumpmapping


#101

A nice bit of specular on the hands where the scales are would rock. She still looks a bit tight. Just offer her a drink and a back massage:) I really like the body and would agree that she should have less clothing…or even more form fitting…keep going, you still have 7 days…about…“You can do it!”


#102

wow havent been keeping up on this thread now i come back to see some amazing stuff, as always!


#103

Wow, thanks guys. :slight_smile:

The UVs have been a monster of a headache, and I don’t think I’m going to be able to finish it for the challenge if I continue as I am. I’ll be sure to submit what I got at the end, though. Wish I was any good at texturing. :stuck_out_tongue:


#104

woah! freaky hands there! I really hope you’re able to finish this before the deadline. Wish I could do mine :frowning: I can tell that you have improved a lot in a pretty short amount of time, she looks really good! If your texturing skills get as good as your modeling you’ll be texturing circles around us in no time! :cool:


#105

Rye - Thanks for the comments. :slight_smile: I’m not going to get the entire project as I envisioned it done for the challenge, I don’t think, but I hope to at least have the character done.

Boy, does this suck as much as I think it does? :stuck_out_tongue: I still need to make a smooth transition between the snake scales and her skin for her head, but I thought I’d post what I got here…

Obviously still need to texture eyes, teeth, etc…


#106

Small update. tweaked the shaders a bit. Just need to do eyes, teeth, belt, and I’d like to put some kinda design thingy on her veil. I might just forgo the tatoo on her chest and have be bare for now. :wink:


#107

Much better with the snake to head transition. I think the metals are way too shiny and perfect though. The headpiece just looks like its out of place. And darn…bare breasts…you’ll have to make sure you take care of that…:surprised


#108

Thanks for the comments, Rye. :slight_smile: I’m afraid having a good 2 weeks away from her really hurt my progress, and I’m just gonna have to call this the final for now. I’d like to continue her later on my own, but we’ll see what happens. :slight_smile:

http://www.mtmckinley.net/cgtalk/medusa_entry9.jpg


#109

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