Races of Middle Earth - Character - mdme_sadie


#76

Thats coming along nicely bud :thumbsup:

Just curious why carcass blue,is it because her light is almost diminished?

Stu.


#77

MaRvI - Thanks, i think it’s getting there slowly but surely.

stu - cheers, the blue carcass is really more … er… interestingly pale i guess hehe, though of course now the hair needs to be retweaked, but i’ll get there in teh end :slight_smile: it’s just being patient and waiting for the test renders to finish.

anyhow now i’m thinking that i should amke her in her pose, after all i’m not animating her, and time is limited, especially at the rate i’m working on this (like a tiny ammount in my breaks), i was originally going to make her in neutral, rig her, and pose her… anyhow here’s some minor updates and tests…

hairtest… going to have ot turn full collisions on i’m afraid. and change the color

starting to make her in the pose…


#78

very cool :slight_smile:


#79

thanks mangled poly :slight_smile:

here’s a quick update on the wings texture, and a little movei of it in motion, i’m quite pleased with the faceted dragonfly effect i’ve got going on here, the movei is quicktime and around 210k

http://www.peranders.com/c4d8/challenge/movietests/fairyspin01.mov

here’s a still from it

and a small version of teh alpha i’m using to get this effect… i might change it to working form teh transparency instead to make it more like it’s got a film accross it (form teh specular), but i’ll do a couple more tests first.

and i might do some more extensive searches for mayfly wings to incorporate into the veins texture to make it look more natural.


#80

ok, another update on teh wings texture, this is better i think, the same movie with teh new texture:

http://www.peranders.com/c4d8/challenge/movietests/fairyspin02.mov

then a still

an alternative with reverse out wings transparency

the new texture

current tune : “I’m too handsome to be homeless” - Babybird


#81

Hey md_sadie have you thought of putting that image in as the bump map then have all the transparency, specularity, and color run as gradients off of the bump map…that’s what I’ve been doing with some of my stuff…the snakes on my weapons are run by my bump map, including the coloring on them. I’m running in Lightwave, I don’t know if you are or not. I thought I would mention it if you were using it and maybe you could benefit from it. Looking great!


#82

thanks, good idea, but it’s alreaedy in the bump map, just subtly.

the actual configuration for the wings is kinda complex as it uses light incidence, face incidence and standard gradients mixed in using a cell layered image from photoshop, there’s no gradient based on bump unfortunately in cinema :frowning: in fact there are several procedurals in lightwave i wish i had, but then i’d miss a lot of cinemas stuff… no app is perfect i guess!

i’m not going to try to post the texture tree as it’s just way too huge as there’s no simple texture tree like in maya in cinema, so it would be loads and loads of screen grabs of all the layer elements which would be way too much!

anyhow, now i’m concentrating on a little bit of the modelling for a while, before i play any more with this texture, i’m trying to give her more lacewings look, so it’s going to be another go with levels in photoshop to get rid of too much grey lightening up things in areas i don’t want it to… still so much to do!!!


#83

ok just the tiniest ammount of modelling later before i go to bed, i’m going tohave to sit down and draw out how i want teh arms properly i think, unless i can find a good photographic reference for this, maybe in a ballet book/site.

and a wire seeing as i’ve not posted a wire in a long while


#84

I love that wing transparency :thumbsup:

I think you might have more luck with that pose in modern dance or cant remember the other name for the other style at the moment.

Sleep,oh no you are not allowed to sleep…hahahaa :smiley:

Stu.


#85

right just started a quick work on the legs, been doing my darned accounts all day :frowning:

anyhow, here’s the wire, have to tweak this like crazy and add a lot of detail, but it’s a start, at least i feel through doing all this modelling work my standard is improving, and i’m getting a lot faster at geting to where i want it to be… only trouble being, so much still feels like serendipity when it goes right, which is worrysome… i guess as this is not just my first female head, but my first realistic human i’m learning a lot… heh, here am i turning this thread into an online diary! lol, i thought i’d had enough of that when i did the kinski diary…

anyhow leg…

current tune : “Frontier psychiatry” - Avalanches


#86

and a quick messing around with inverse volumetric lights…

maybe i’ll only have the wings glo rather than the body too… dunno, this seems fairy magical though to me :wink:

current track : “sure shot” beastie boys.


#87

Ya thats cool :thumbsup:

You need a secretary bud :slight_smile:

What about a light gel so you could have a sort of shimmering of light emitting from the wings,ooh tiles > hexagons maybe?

Stu.


#88

hehe, i married a secretary… but the last thing she wants to do when she gets home form work is take down my memos… i don’t get it…

i’ll have to look into that gel lights could be good, i was thinking maybe a swirling volumetric effect, but hen as the lights not to large i want more of a star shaped hard light, but the gel thing might give it a litle more interest, but it has to be subtle shades of blue for it to work… i’ll have a play laters.

ok i just added the legs, theyr’e goign to need fine tuning, and possibly some stretching, but i thought before i did that, i’d mes around just posing them quickly with a very simple leg rig to give me something ot think about with the pose structure, seeing as i’m just using fk there’s no wories about scaling this stuff, and theyr’e jsut using standard falloffs so life is easy…

current track : “Ordinary world” duran duran (a friend of mine did the video to the recent remix using carrara 1)


#89

Legs are looking good :slight_smile: …they look a bit bare,a bit Disney fairy tale,ish,maybe a tat or a gold filigree band around the thigh would break the area up a bit,or even some leather of some description.What about thigh high leather boots?.

Hahhaa get yourself a secretary for real and you might find your wife "wants to do your accounts all of a sudden :smiley:

Stu.


#90

lol… actually she’s goign to be chained up in mythril, so that’s why theyr’e kinda bare just now… (also hence the “i’m busting for a pee” pose!). but maybe she should have a tatoo up the side of her legs or something… gotta keep it clear that it’s bare skin though… hehe, anyhow i think time for beds!


#91

Originally posted by mdme_sadie
lol… actually she’s goign to be chained up in mythril.

Your Wife the secretary or the fairy?? :hmm: …sorry couldnt resist :slight_smile:

Stu.


#92

ah both… lol, no that was telling too much :wink:


#93

…so much more talent than I thought you had… I thought you were just a techy!

You know that because of this thread you’re going to have to represent C4D more by continuing this level of art!

The rock creature rules! but his arms and legs aren’t nearly as stylized as the rest of his body. … its… body.

The wings on the fairy are amazing! The face has a really clean mesh. My only crit on the fairy is that I think you should have two layers of wings on it… I don’t know how it will look at the place where the two layers would overlap but I think it’s worth a try.


#94

ah no you see, this whole time i’ve been busy stealing all your thoughts and ideas hehe :wink: i’ve been busy learning from everyone here, it’s thanks to you guys that i’m where i am now :slight_smile:

yes i never finished the rock creatures arms and legs… theyr’e just tubes thus far. but i promise i’m goin to go back to him, i just needed to take a break and model her. the double wing thing sounds good to me. it’s certainly too flat right now, i was thinking of either adding in a couple of broken bits as she might have got a little damaged in her capture. the double wing is a good idea and makes more sense to give it a bit more solidity without loosing the fragility. thanks adrian :slight_smile:


#95

That is really starting to come together now way cool!! some really nice modelling. From the renders of the hair i have seen they look a lil strange, kinda looks like theres is no shadowing to the hair. Good work lets see more :slight_smile: