gandalf…hey this is looking sharp…i flashed by on the sketches and liked the concept and feel
your flyin …love the pointy feel…stayin really true to the sketch:applause:
gandalf…hey this is looking sharp…i flashed by on the sketches and liked the concept and feel
your flyin …love the pointy feel…stayin really true to the sketch:applause:
I love the idea of a rock-eating creature that co-existed with the dwarves. They must have been hordes of them to clear out those cavernous Halls of Moria!
I think a rock-eating creature would look differently, though.
It’d have to have massive jaws and diamond teeth, or perhaps some kind of bacteria-method of dissolving the stone. Just ideas, me likes!
Pigwater: I really appreciated what u wrote. My intent is truly to keep the work up to the concept. Hope it’ll continue! 
Dobermunk: Nice idea Dobermunk. I was thinking of teeth made up of unbreakable stones and pointed with diamond.
Anyway he’s digestive system, is surely “alien” from ours. I bet there’s some sulphidric acid in there. 
ECCO!!! vedi che hai le palle…Guarda…si vede subito quando una cosa è fatta bene…e questa lo è davvero…
Good start m8!..with bumps,this model will be ROKInnKOOL!
I’m liking what I see so far…keep it up Gandalf…the character has a very sinister(?) looking side to him…looking forward to seeing more…

Oz: Ehehe thnx, spero tu abbia ragione… il bumps saran dolori, non so dove sbattere la testa per texturizzare in highpoly 
Remi: Thanx Remi, he’s sinister as u remark 'cause to his antisocial attitude. Anyway he’s not cruel or bad, let’s say he’s indifferent to events of other races. 
Virtuoso: Thnx m8, for the story I must thank my girlfriend that helped me out with english. I hope that Oz has explained what "vedi che hai le palle " means

Vertex: Thnx man 
dark_lotus, eli-XSI-ir : Thnx 
A little update and just an initial concept for my creature’s habitat. As u may immagine, is rocky, desert and snowy.

That’s coming along nicely, Gandalf ![]()
The only crite I really have is that it’s a bit plain and a bit symmetrical. Although the plainness can be fixed in the texturing stage 
Keep going! 
you did great job so far
very clean mesh you got there:buttrock:
except one thing wrong i see in ur mesh:rolleyes:
at the top of the head there is about 20 edges goes to one vertex …:hmm:
Leigh: Thnx, I think to made it less symmetrical with some morph targets later 
Nadeemmar: Thnx 
Starting the body, here it’s an update with the body.

Nice look…It’s a style and feel that I personally care for. Right up my alley…I am enjoying your progress Gandalf. Morph targets and texturing will really be fun to see later. Also the body is going to be fun to see grow. Fine work thus far.

Kurt B: Thnx 
Virtuoso: Thnx pal, you are always too kind 
Oz: Grazie, no sono ancora messo male con il mapping
Non mi riesce proprio…
Here another little update of the body 

:wavey:
OK for a brief thought…I like the collar bone you have created very much. I already told you what I think of the rest thus far ( Very nice)… I think I am getting a feeling that it’s looking to go towards the very stylistic route.
In this case perhaps a narrow waist,extra narrow I think. Increased muscle definition,seperation etc,etc...
I think go for a more exxagerated look and feel.........It seems this praticular model you are creating is best suited for this. Longer,more elegant,a surreal type being,but with a fun toon aspect to it. Just my thoughts for now. Just another opinion for you,it could help some in the end.

In time I will give my 2 cents on details,intricate ones,extras for that added beauty and flavor. Bumps,props,texture thoughts, and more. But until then I really like what you have done so far. See you soon..............:wavey: :beer: