Races Of Middle Earth - Character - Cikala


#21


That looks better :slight_smile:


#22

That looks alot better. You can move those points around on the UV map with out affecting your actual model. I would compress the scale of the body by grabbing them all and reducing it, Then you could have more room to spread out the mouth area to get a decent image in there as well. As far as the arms see if you unwrap them and lay them flat. This is usually accomplished when UV mapping by unwelding all the poly’s before creating the UV map to allow modification of the UV map. When you are done you just reweld your model back together. You’ve got a good start going.:thumbsup:


#23

Best UV map I ever made.


#24

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