mrwilt–thanks man, I appreciate it. I’ve got the luxury of alot of time and the handicap of finite funds. Yep, time to find another contract/gig really soon!
Well, after jumping around hooping and hollerin’ when I finished this I wanted to post it. Well, its really to gloat at my success, I admit it I’m an immature arrogant bastard…hehe. The first time I really tried a difficult UV map I pulled it off! I created a UV map for the snakes that wrap around the gloves of the weapons.
“WHAT! NO! HOW DID YOU DO THAT?” you say!
Well, I finally found a cool short tut online using morphs to lay flat a mesh to get a good UV map so it may look like your tearing up your object but its only a morph/expression! Once you get your UV map, you delete the morph target, reweld the surface you cut and pasted to seperate it and Presto Change-o! You got a good UV map out of something that otherwise is a muck of lines to sort out and your model is no worse for wear. So now I can put a real looking snake skin on those puppies! Right now I’m trying to normalize the mesh with the red grid to reduce image deformation then I’ll start creating a snake skin.
