Ok, bumps toned down and added in some more place. Started to play with speculars, but it tends to look plastic, so I guess I’ll render specs on separate pass (probably using reflections instead of real specs) and composite in PS. Same thing goes for color: I prefer to change colors in post, much faster that way. Rig is coming, definitely…
warning, this time file is bigger:



, coCo
the texturing is really beautiful, as the modeling i must say 





