I have remesher from exoside, I think for organics it does a pretty good job, but for hard surface im still looking for a better workflow, because I had some issues with boxcutter, remeshing, etc. I did a revolver to test boxcutter and have some issues with the barrel. but in the end, I figured, the artifacts look kinda cool in the final render so I didnt even corrected them.
edit… rendered in Cycles, not eevee.
I forgot, about C4D, i havent used exoside for C4D so Im not sure if I can edit my remesh, Im assuming I can because most C4D tools work that way.
In Blender, Exoside Remesher is a plugin, not a modifier. When you remesh your object you lose the original (unless you work with a copy), I miss C4D stack of operators, where I hardly lose anything If I want to go back in history.