I use boxcutter, hardops, pro studio lighting, text addon -leo moon text counter, Substance Painter to texture and Unreal Engine to render. I also have fluent but is kinda buggy.
For sculpting organics I still use zbrush, because I dont really get sculpting in Blender yet.
I havent opened C4D in one month, the last project I did was a quick Mixamo setup for a crime scene animation for News Channel.
That was some impressive video, but I was talking about surface deformation using everything nodes (like ICE or mountain sop in Houdini).
edit … im 60% of my time in blender, 20% in unreal, 10% in zbrush 10% in C4D. Painter is just smart materials for me at the moment.

