After a month, I came back to Arnaud, the tattoo artist, with the design, and a rough preview in 3D to see what the placement was. He started to cry, considering the amount of work he’d have to go through. then he said to me how long it might take, and it was my turn to cry.
He drew a simplier version of it (the main lines), and he printed patches of carbon paper to do the placement before starting the butcher work.
The first session was a tough call, since he had to do the lines in one shot. I spent around 4.5h on the chair.
I go there regularly to fill the stuff with black ink. When this first pass will be achieved, we’ll do the same with the grey ink.
I could have stopped here, but i felt it was about freaking time to do a proper render to see how this would really look in the end. Realism isn’t a motivation and/or a goal for me. I always use 3D as a starting point for illustration, and this whole texturing/shading stuff is a pain in the ass to me, although, I confess, it can be exciting (what if i was a masochist in the end??? Neh! I can’t be ! ).
I used zbrush 3 to create the highres geometry.
I felt it could be good for me to have something to show in this particular field, so I did my best to push the render as far as I could.
The textures are not really highres, far from that. Except the bump and displacement, which are 4k, the rest was done in 2K only (for the face AND the body).
Rendering was done in Maya, with SSS, MentalRay, blahblah… the basic stuff. I did a bit of FUR (gosh I hate that) as well.
I think this is all very close to the reality, I didn’t try to improve the real me though CG. This is my head, my shrimp body… Damn !
Hope you'll enjoy... the process, the design, whatever.
Next stage is not in my hands at the moment. A friend of mine, very talented character rigger at Framestore, is currently working on a skeletton, rig, and muscle simulation, so I can finally manage an animation and a reel.
Eyes are closed, yup ! Felt like it was OK at this stage to let them stay this way. I’ll work on it for the animation but for now i’m done.
Back to illustration. Back to silkscreen. No more 3D nitpicking appart from the job. hahaha.
Cheers to you all.