So basically I am creating an angel with her clothing blowing in the wind. This peice will only be used for turntable purposes only and still images. I want to show the wireframe in my demo reel to. This will not be animated.
I finished the high poly sculpt in Z brush and now I would like to know the process on retopologizing .
This is what I think I should do:
[ul]
[li]reduce the poly count in zbrush first using the QRemesher,[/li][li]export into max[/li][li]retopo using the retopo tools[/li][li]unwrap[/li][li]texture ( subsurface scattering )[/li][li]add hair using Hairfarm[/li][li]light[/li][li]render[/li][li]post production[/li][/ul]
Or should I just do all my retopologizing in zbrush and generate the maps (displacement, normal, specular) then send over to max for texturing ?
I would appreciate any help. Thank you.
