Quick Question


#1

When doing geometry for indoor lighting specifically, what is the best way to model the geometry? Is having a single mesh better (walls all connected via one object with welded verts n everything)? or is having multiple meshes ok, (box for floor, box for walls, box for ceiling… etc)? Which way is preferred, and are there any for sure dont’s? Thanks!


#2

In theory, having just one mesh is better because you have no light leaks possibility.
All render engines does not handle not connecting / overlapping the same way, so going in the cleanest junction way possible would be the correct way. Is it a big thing if you do it individually, no, and you probably will end up with more flexibility. Both have advantages, so it comes down to a workflow question, what’s the best for you…


#3

that worx. Thanks for the info! :slight_smile: I kinda figured as much, but wanted to get a second opinion…


#4

if you make night interior without incoming sunlight or envoronment light, create geometry any possible ways. but if it’s daylight interior, only one mesh can save you from light leaks


#5

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