Quick Blockouts !!


#21

thanks guys :smiley: I`am very glade you like my sketchs


#22

Not only.
I like the renders you make.
The color and shader on the models looks great. Like it. Simply, but looks really great!

Glad to see more …


#23

Not only.
I like the renders you make.
The color and shader on the models looks great. Like it. Simply, but looks really great!

Glad to see more … also to get some inspiration :stuck_out_tongue:

EDIT:
Sorry for the double post. Dont know how this happened.


#24

Thanks Xavier the shader is from this Package here by mike nash if you are interested you can buy it (worth every penny ! :smiley: )

update =============

Based on a concept by Robot Pencil


#25

Original Concept by Sean Galloway


#26

Beautiful character and TOP notch sculpting!

You have amazing skills Antone!
Congrats!


#27

Thanks !! :smiley: :bounce: :blush:


#28

Hi Antone - as usual I’ve got not crits such high calibre work being cranked out…phew - awesome man. On that note if possible and you don’t mind me asking, I was especially interested in your workflow: reference the Robot Pencil concept, could you briefly please outline your methodology in sculpting/modelling this character. The reason I ask as I’ve been following your thread for a while so was always curious as to how an accomplished sculptor/3D modeller went about creating his pieces - also I’m about to model/sculpt ingame 3D characters for my own project, any tips/hints/advice would be very much appreciated - thankyou in advance.

Cheers :wink:

EDIT: Keep up the truly inspiring output…


#29

Thanks alot ! :slight_smile:

well it is not that complicated , it is more about practicing also I think you are as good as your reference , first I try to lay out the anatomy , proportions silhouette and big shapes at the very early stages , when I`am 60 to 70% happy I continue pushing and add details from bigger to smaller (I keep trying to get the silhouette right ) and always trying to simplify shapes to planes this is very important so as not to get a blobby looking models :smiley: , nothing fancy ! :smiley: , keep practicing and you will get better

Can`t wait to see what you come up with ! :slight_smile:


#30

Thankyou very much Antone :slight_smile: …I’ll see what I can come up with.

Cheers :wink:


#31

Today`s Crunch ! :smiley:

Cheers !
Antone


#32

ohohoho!! I love it!!

That psycho look is amazing! Even the excessive specularity in the eyes go well with this guy!

Great work Antone! One of my favorites without a doubt.


#33

Yep the eyes have it - suitably creepy - nice…

Cheers :wink:


#34

thanks guys !! :smiley: glade you like it !! , more to come soon :arteest:


#35

More work !

Cheers !
Antone


#36

That’s amazing!
Will you texture and render it?


#37

Thanks man ! :smiley: :beer: not sure yet if I`am going to texture it or just move on ! :slight_smile: :bounce:


#38

Again phenomenal modelling dexterity - Antone - from ā€œcreepy manā€ to photo real, just quite simply AWESOME…

Cheers :wink:

EDIT: …how long did it take to model this latest sculpt, if you don’t mind me asking?.


#39

Thanks alot sakboi :smiley: :slight_smile: I think about 10 - 12 hours this time more or less on two days not sure though :smiley:


#40

Todays Crunch , I was out of inspiration and was surfing zbrushcentral when I stumbled on Technos Ufc commercial and had great inspiration by their work ! , hope you like it !

Cheers
Antone