thanks guys
I`am very glade you like my sketchs
Quick Blockouts !!
Not only.
I like the renders you make.
The color and shader on the models looks great. Like it. Simply, but looks really great!
Glad to see more ā¦
Not only.
I like the renders you make.
The color and shader on the models looks great. Like it. Simply, but looks really great!
Glad to see more ⦠also to get some inspiration 
EDIT:
Sorry for the double post. Dont know how this happened.
Thanks Xavier the shader is from this Package here by mike nash if you are interested you can buy it (worth every penny !
)
update =============
Based on a concept by Robot Pencil

Beautiful character and TOP notch sculpting!
You have amazing skills Antone!
Congrats!
Hi Antone - as usual Iāve got not crits such high calibre work being cranked outā¦phew - awesome man. On that note if possible and you donāt mind me asking, I was especially interested in your workflow: reference the Robot Pencil concept, could you briefly please outline your methodology in sculpting/modelling this character. The reason I ask as Iāve been following your thread for a while so was always curious as to how an accomplished sculptor/3D modeller went about creating his pieces - also Iām about to model/sculpt ingame 3D characters for my own project, any tips/hints/advice would be very much appreciated - thankyou in advance.
Cheers 
EDIT: Keep up the truly inspiring outputā¦
Thanks alot ! 
well it is not that complicated , it is more about practicing also I think you are as good as your reference , first I try to lay out the anatomy , proportions silhouette and big shapes at the very early stages , when I`am 60 to 70% happy I continue pushing and add details from bigger to smaller (I keep trying to get the silhouette right ) and always trying to simplify shapes to planes this is very important so as not to get a blobby looking models
, nothing fancy !
, keep practicing and you will get better
Can`t wait to see what you come up with ! 
ohohoho!! I love it!!
That psycho look is amazing! Even the excessive specularity in the eyes go well with this guy!
Great work Antone! One of my favorites without a doubt.
Again phenomenal modelling dexterity - Antone - from ācreepy manā to photo real, just quite simply AWESOMEā¦
Cheers 
EDIT: ā¦how long did it take to model this latest sculpt, if you donāt mind me asking?.
Thanks alot sakboi
I think about 10 - 12 hours this time more or less on two days not sure though 
Todays Crunch , I was out of inspiration and was surfing zbrushcentral when I stumbled on Technos Ufc commercial and had great inspiration by their work ! , hope you like it !



Cheers
Antone






not sure yet if I`am going to texture it or just move on !