Love this female warrior character sculpt mate, the armour in my opinion enhances the overall theme, again marvellous work.
Cheers 
Love this female warrior character sculpt mate, the armour in my opinion enhances the overall theme, again marvellous work.
Cheers 
Orginial concept and inspiration by Paul Mellender let me know what you guys think !
for more check my artstation
http://www.artstation.com/artwork/al...1-50be0762d204


thanks buddy 
Street Shark Based on a concept by Alberto Camara
https://www.artstation.com/artwork/street-shark-644e754d-25bd-4d6c-91a4-8b12a0a38248

ehehe!! A fake ninja turtle?!
I really love your work Antone.
Itâs always a pleasure to see more.
Thanks Ricardo
makes me happy to see your reply 
brighter render

you can find the clay render here at the bottom of the page
Hey mate!
Very cool to see another of one your unique characters. IMHO kinda like a cross/hybrid TMNT - meets a âbuffedâ masked âhammerheadâ super hero type?..am I close?..heh. 
Also Iâve been meaning to ask this question, if you donât. Since youâre obviously accomplished IMO at generating any character/creature piece, irrespective of genre ie: realistic, photoreal, toon, anime, stylisedâŠetc and so on. Iâm just wondering if you concept and idea prior to actual modelling or just freestyle and concept a model as you go?.
Again truly inspiring work for me as a benchmark too aspire towards.
Cheers 
Hey mate!
Very cool to see another of one your unique characters. IMHO kinda like a cross/hybrid TMNT - meets a âbuffedâ masked âhammerheadâ super hero type?..am I close?..heh.
heheheh yup close enough
Street sharks buddy a cool TV series that looked alot like TMNT
Also Iâve been meaning to ask this question, if you donât. Since youâre obviously accomplished IMO at generating any character/creature piece, irrespective of genre ie: realistic, photoreal, toon, anime, stylisedâŠetc and so on. Iâm just wondering if you concept and idea prior to actual modelling or just freestyle and concept a model as you go?.
Again truly inspiring work for me as a benchmark too aspire towards.
Cheers
well I would say that I have an idea and try to gather as much reference as I possibly can , for every part ( anatomy , proportions , cloth , details ⊠etc )
and then go sculpting !
did that answer your question ?
Let me know I would be happy to answer any other questions you have
cheers 
Blockout four is really nice, i think its the nice showcase of skin folds. Im still learning zbrush soon i will join the circle. nice work man. The muscle man render is very good 
A while ago I saw a very cool artwork by Javier Burgos and really liked it
( check his great artwork https://www.artstation.com/artist/javas )
I was thinking about practicing to sculpt with symmetry off and from a sphere(Groot) , zsphere (Rocket) (I don`t do this as much in my daily work) and also learn about ddo then take it all the way to be a realtime model
sculpted and modeling zbrush and max , rendered in marmoset toolbag , used DDo and substance designer for texturing

more images in my gallery : https://www.artstation.com/artwork/rocket-and-groot-40da2298-4c95-4940-bb0e-e72b048d77d0
Thanks !
thanks guys wanted to share with you the joy of me receiving my first cg choice award
thanks all for the support