Hello,
Returning to use Lightwave and re-learning some stuff. I have this question:
When you create a rig for a character starting with skelegons and then converting to bones in Layout, the bones are created with their axis rotated so for example, you have to use the ‘heading’ to raise a leg instead of the ‘pitching’ control.
I only found a rather complicated method for solving it which involves duplicating the character, doing some rotations and swapping bones, other people mention that it’s as simple as using the ‘record pivot point’ or setting the ‘rest rotation’ to ‘0’ and ‘recording the rest position’ , etc… but this 2nd solution seem to be missing something since I was not able to make it work.
Thank you in advance for any help.
