There are several video tutorials at traptcg.com about rigging. Go to tutorials tab at the top of the site then 3D studio max then Rigging. This will truly help you will all your problems.
thanks for the link i’ll look into it once i’m out from work, cant play video’s here
i forgot to ask …
does rigging need to have Maxscript set on it ? 0 i read some topics here and there are a few topics about it , problem is that i cant really understand programming well … do you also have any link for those
I think you can alter the shape of the blocks(bones) that make up a biped rig. You should go that route before trying to learn rigging (IMHO), especially in Max.
If you want to set up a character in Max I wanted to suggest looking in to Brad Noble’s Skeleton Rig before getting too deep in to biped. Noble’s rig is free to play around with and is like 50 or 60 bucks for the script that allows you to resize it to any character. It was one of the best purchases I’ve ever made. The rig is full-featured (nice IK/FK snaps, bendy limbs, squash and stretch, independent head chest and hips, etc) and makes animating with biped feel like trying to dial a phone with boxing gloves on. I’ve animated with biped every day for 3 or 4 years now and aside the fact that it’s notoriously buggy (almost every hot fix Autodesk releases seems to address some new bug with biped), animating with its fake Euler type curves or its native Quaternion ones just never gave me the fine control over the character that I wanted. Overlap and secondary animation were always very difficult to make look good. Biped really does have a lot of nice features (its Layers system is about as nice as you could ever hope for) but animating with it has been very frustrating for me over the years. Animating with Brad’s rig has been amazing in comparison. And the resulting animation just looks better. I really think anybody that tries it will really like it. That’s my 2 cents.
Here is a little tutorial
hi , i’m new here so i dont know if its a right place to send this post .
The created script has ability to build character skin in about 7 minutes, it can slice each part of the character to be replaced by the mesh of its bone part.
please give me your feedback (sorry for bad English)
I am Sharing this with you as I found it cool
Nice tutorials in rigging in max with bones
visit this site for cool tutes
Video looks pretty impressive Hamed-S…good luck withi it.
7th chapter of the rigging in 3ds max with bones has been uploaded here
hope you will enjoy the series.
Visit this site for cool tutes.
Chapter 8 released of the series. here is the link.
Visit this site for cool tutes
Are there tutorials for advanced 3ds max rigging? Like those stuff where helpers would have limits and move with another helper?
I can make basic rigs, but find it hard to understand wires and how to control them.
No they are not advanced level, basics, but I strongly feel that you should see once ..you might got help in what you are seeking...after all "basics" are the key of "Advance".
Visit this site for cool tutes.
i need the tutorial about rigging fold of the finger for human character
can you tell me how to rig fold of the finger for biped in 3dsmax??
im very need that
If anyone is looking for an online rigging course, you should check out this “Rigging for Feature Animation” course being taught by Bryan Bentley, creature td at ilm singapore.
Bryan’s film credits include The Avengers, Transformers: Dark of the Moon, Pirates of the Caribbean: On Strange Tides,the Oscar Award winning RANGO.
As rigger do you need to know how to code and to know programming language like Pyton or Mel?
I don’t want to know onto coding thing, i just want to know how to rig creature and testing my topology wit it.
I’m still very novice in rigging and a bit more on the side of character animation. I have a short to do for a school project and have some available rigs to use. I have the opportunity to re-shape the rig to my needs and I’ve seen it done before, but I don’t have the first clue where to start. Can some one point me in the right direction on just simply re-shaping already existing geometry to give or adding additional geometry to an already rigged character, like clothing, hats, accessories, etc… If someone give me a little insight I’d truly appreciate it.
Just Check the new character rigging class by cgWorkshop
Hi everybody! I hope there will be a faster response…
There is an interesting conversation (http://e-roja.com/the-truth-about-softimage-and-autodesk/) about comparing the efficiency of Softimage and MAYA. And there is sample of “Dorrito Approach” workflow - http://vimeo.com/87722342. Also joins Cinema 4d - http://vimeo.com/88615637.
I tried to repeat the same thing in MAX and stuck on a double transformation in the skin, despite the “Back Transform Vertices” is checked. Can someone help in this challenge?
*Here is original thread in 3ds max section http://forums.cgsociety.org/showthread.php?p=7771347