I have been trying to create the following highlight effect/result.
[img]https://autodesk.i.lithium.com/t5/image/serverpage/image-id/416536i8AE16D9977F40726/image-size/medium?v=1.0&px=400[/img][img]https://autodesk.i.lithium.com/t5/image/serverpage/image-id/416537iEAFA5087D6EE17DA/image-size/medium?v=1.0&px=400[/img] Screenshot of the game Battlerite
As you can see from the images, the circled area is really reflective. While the character rotate the reflection and lighting will chance base on the angle of the character.
The images below is me trying to replicating something similar, but as you can see it is as not as reflective as one shown. I have try on other metallic texture but none even come close.
NOTE: I have apply a diffuse, normal and specular map to the plane.
A quick render version( using mental ray)
The texture maps I applied is provide below as references.
I am currently very lost and as for the reflective characteristic, Do i have to create a reflective map as well? if so how does a reflective map look likes, it is similar to specular (black and white)?
Expert guidance is appreciated, Thank you.