[Question] On Bend Curve, is there a way to move the points without deforming?


Most of the tutorials for the Bend Curve Deformer shows a straight-line mesh but how about if the mesh is already curved and want to deform it still?

Or in other words, have the yellow dots change its position without deforming the mesh yet?

You can see an illustration of the problem here:


you could Mask it then move it but it wont work well.

you can draw out a zsphere then
tool>rigging>select mesh then once your zsphere points are where you want kind of like dots then press bind mesh.
then you can move the zsphere


Thank you informerman once again for the reply :slight_smile: