[Question] How can I sketch the High Detail Characers by using Dynamesh ?


#1

Hi everybody.

I’m still new with the Zbrush and now I wonder how others Artist can sketch the High Detail Characters just using the Dynamesh.

As I know that when we use Dynamesh feature to sketch, the parts of character must the same object so that i can use " Ctrl+ Drag " to generate a new Mesh and continue to sculpt.

But the Biggest problem come to me that’s i cant keep the High Detail ( after subdivide a couple times ) on the important parts like on the " Head/Face " - " Hands " - " Feet " and more… After " Ctrl+ Drag " again the detail that i try to make will lost ( like skin pores, winkles )

=> Somehow others Artist still can use Dynamesh and Keep the Highest Detail without Any problems on each parts.

P/s: Can you everybody guide me the way to do OR any technique so that i CAN keep the High Detail on Each Parts ( Head , Hands etc… ) when i using Dynamesh or something like that. Thanks so much and sorry for my bad English.


#2

High detailing is not the purpose of Dynamesh. It is more for concepting and finding the right volumes and masses - basically you start with Dynamesh get the feel of the thing you are sculpting then use zremeshesh to retopologise it add more subdivisions and go into details.


#3

So…that’s my mistake when i try to do that.
one more question.
Is there any ways that i can separate parts of the body ( like hands, head or feet… ) into subtool ( i think if i do that i can use dynamesh without problem ) then merge all of parts into 1 object without any problems ? ( like … seams or something )

P/s: exactly i mean to saperate then using Dynamesh on each parts and finally merge it into 1 shape object

Thanks vlad74


#4

Please don’t post application or technique specific topics in General Discussion when there clearly is a subforum intended for those topics.
Moving this to the ZBrush forums for you.