This is the scene that I am bringing to 3D:
For mechanical devices in my project, I have started with models originally created in SolidWorks:
Later, I embark in followup projects to bring those models to videos and that is when the trouble begins.
Notice the USPS Street Collection Mailbox:
After import, each one of those screws/rivets are made of more than 3,000 polys.
So far, I have used extensively the “Import from SolidWorks” 3ds Max command, which is much improved in version 2020. However, I have decided that such path is futile. If you need precision and an acceptable polygon count, the model must be redesigned in 3ds Max from scratch.
Question: I have two options, when I ask the designer to do the front door:
(1) The way it comes from SolidWorks, suitable for fabrication. A thin sheet of metal is stamped and the resultant part is of constant thickness.
(2) The Hollywood way, only the visible parts count.
The internal face of the front door would be flat.
Which would be better approach? Would I be seeing a substantial difference in polygon count?
-Ramon F Herrera