i don’t have webspace to post before and afters, but i think i can fairly efficiently explain what i’m missing.
first off, of the various programs i’ve used, wings is by far the most intuitive for me to use.
i probably don’t have the terminology correct, but what i’m wondering about how to subdivide portions of the mesh surface more efficiently. i’ve been working through various head modeling tutorials to get a feel for a few things (like edgeloops, the various problems of maintaining a smooth surface across a curve, and trying to make sure my surface reflects the underlying structure of the form.)
i’ve played a bit with c4d, xsi, and i think lightwave’s free demos, and they have been extremely challenging to me when it comes to picking up how to model an object. mostly due to the complexity of the interface, as opposed to wings.
this morning i was playing with c4d, working through a face tutorial, and i figured out how to subdivide certain faces. the subdivision function maintains quads throughout the process. i guess i could sit around and stare at subdivided faces to memorize where vertices need to be to maintain quad polys, but that just seems tedious when most of the other programs out there have some form of this.
hmmm
as i was typing i went back and looked at c4d and what it was going on and i was wrong. don’t i feel silly.
so maybe it’s not a function offered in other programs, although i seem to remember some program that doesn’t let anything but quads be created.
what i would like to see is a tool that will automatically subdivide selected faces into only quads, or some tutorial about the theory of working only with quads. having no training in 3d modeling, i feel like i’m missing what might be basic theory about working on meshes. i know enough to recognize a great mesh when i see one, but i don’t really have a deep understanding of what hat the steps are to work my way out of a triangle or an ngon, or when it’s okay to keep them around.
sorry for being unclear, and for basically being wrong…i’ll try not to do it again 
as always, any info will be greatly appreciated.
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