<< won’t work if i have mirror on >>
Although it will, for the time being, Id suggest messing around / experimenting in non-VM mode
<< same number of V’s on the sides i want to weld >>
Yes, for both weld (and bridge), equal vert / edge counts are essential for the ops to work. (Weld is just a fancy form of bridge, for dealing with situations where the 2 faces are touching (or very close) and the verts (on these 2 faces) are also very close to (or touching) their corresponding opposite number
Opening up the little option box in weld will let you adjust the distance tolerance. Making this bigger than the default 0.001 will often weld objects that are slightly mis-aligned.
In the case of Bridge, you should have few problems if the basics are observed.
Same vert/edge count
Faces not facing the same way
No intermediate edges on the faces.
Unlike weld, faces to be bridged can be anything but flat.
<< click ‘put on’ and viola, nada. >>
Try this
Create sphere and cylinder, move them apart a bit and scale | uniform the cyl 50%
Select top cyl end face
LMB on PutOn
RMB on any face on the sphere (using RMB here not only selects the destination face on the sphere, but also executes the op you can LMB then RMB if you prefer)
Using the RMB PutOn option places a copy of the cylinder onto any (of several) faces on the sphere that you select.
PutOn will work, even if faces arent flat
Make sure youre taking full advantage of the info line contents.
hth
Pp
Re the separate eyeball, btw you dont have to join it to anything just move it to the required position.