Been away from EIAS for a while, so I’m trying to go through some of the newer features. the Lightplane shader being one of them.
I have a basic room with a window set-up, and the light plane looks great in room and the furnishings. In this scene, there is only one window, and the light plane is located just outside the window. In the render, the room is well lit, expect for the wall with the window, it is almost completely black.
I understand this is expected, as it is not being directly illuminated from the light plane.
Question: Recommende solutions to partially light the rt. wall? Can can I create a secondary light plane, and have it only effect a certain object set? If I do add one, I’m assuming I need to add another shader to the camera map tab and have it only apply to the right hand wall. If so, will EI correctly match up the variou slight planes to the various camera map settings?
I’ve also tried a simply light in the room, and only setting the rt. wall in it’s illumintain list, but the quality of this light is diffrent then that of the light plane, and it doesn;t match.
Any tips?
_mike