Hey people, I have written a Qt-based plugin for Mudbox.
It’s a highly verbose UI tool-box, for version-control, that interfaces with our in-house CMS, so functionally, it just deals with saving and opening files, from the host-application’s stand-point, so it should be easily convertible to other applications.
I wanted to know if I can modify it to run in 3ds-max as a plugin, using the 3ds-max SDK and the Qt-SDK.
I couldn’t find anywhere on the web talking about it.
I know that autodesk has started using some elements of Qt in 3ds-max a couple of versions ago, but I
can’t tell if that means you can create Qt-based plugins for 3ds-max.
I know all about Blur’s py3dsMax thing, that has a customized version of PyQt built-in, but it would be a lot of work converting the C++ based Qt code into pyQt, and I might not be able to use the .ui file which is quite verbose. I have modified-inherited QAbstractItemView’s all over my plugin, and it would be a lot of work converting all that…
Does anyone have an idea whether this can be accomplished?