Hi,
I’m test-driving Blender to see how it fits in our 3d-pipeline and I’m liking it very much so far.
One question about modeling. Is possible to weight vertex to create sharp corners? See picture below.
Best,
Sami
Hi,
I’m test-driving Blender to see how it fits in our 3d-pipeline and I’m liking it very much so far.
One question about modeling. Is possible to weight vertex to create sharp corners? See picture below.
Best,
Sami
Have you tryed edge crease and i don’t think it works unless you are using blender internal.
Thank you for reply. Edge crease won’t work in this situation as there are no edges in corners (zero thickness). I’ll continue exploring…
Sami
I usually edge loop the outer edge when I use the subsurf to get the mix of hard and round egdes, you can move it exactly to the corner position. …Hmm perhaps not what you are looking for as you gonna get double vertices on that outer corner. Ah anyway…
Edge crease won’t work in this situation as there are no edges in corners (zero thickness).
Forgive my ignorance, but isn’t it rather difficult to create a corner without any edges?
Perhaps I've got hold of the wrong end of the stick here. Can you not just crease the adjacent edges?
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