This is what I’m wondering. Parts of this challenge are a bit ill-conceived imo, and are being difficult just for the sake of being difficult.
Q&A Thread: Please post questions for Pre-Dom War V here.
Netsu - Don’t know since they haven’t announced the rules for the main event. Since they haven’t changed the categories in the past after the Pre-War challenge, I would guess that there is going to be an animation challenge in the main event. But, without knowing … I could be wrong.
JesseDavis - Maybe you’re making it to be more difficult than it needs to be? I don’t understand what the problems are. The rules are pretty explicit in what is required and even goes so far as to tell you what you should be concentrating on. This is a game art challenge. In the context of making assets for a fictional game. Do your best and I’m sure it’ll be fine.
Yeah what I would do for the technomage if I was doing to animation challenge is give him telekinesis or something. Throwing a cube from the environment or even lifting the opponent or something like that
I am new to dominance war and would like to enter the pre challenge but I am a bit confused on one of the rules for the 3d character challenge. It says that there is no high res sculpting allowed. I was thinking that I could use zbrush to get a base form down and sculpt in detail and then texture it as well. Then I would model the low poly around it on which I will apply the base diffuse textures from z brush and build more from that, as well as the spec map without using any bump or normal maps. Would this be acceptable or does this break the no hi res sculpting rule?
I understand that i can post in my blog if i want it to, but can i post at other forum for feedback, of course, forums that not figth at war, letss say blenderheads.org or blenderartist.org
i mean a blog is different from a forum.
mariojc1 - Hopefully someone with more 3D knowledge will chime in here and correct me if I’m wrong, but from what you’re describing I would say that it is not allowed. I don’t think reverse engineering a high-res sculpting process is what they want you to do for this competition.
belich - You can post your work on your blog, facebook, twitter, or any other forum that is not in direct competition with CGSociety.
squall787 - No, the pre-DWV competitions are individual challenges. We don’t know the rules yet for the DWV challenge, but I’m pretty sure they were individual challenges also in previous years.
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Is it permitted to use cubemaps (simply put, textures mapped not to UV but Reflection TC)? For instance, taking a piece of diffuse texture and applying it with some exotic mapping mode on a separate texture layer?
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Are there any engine postprocessing filters allowed like glow effects / curves / DOF?
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Are there any advanced rendering engine features (like raytracing or IBL, which are not usual for modern MMO engines) allowed in use for shadows or illumination?
I was thinking like there’re no restrictions for use of render engines (according to the official DW rules), was this item about game visualization engines only (like Marmoset or CryEngine), or about actual rendering engines like software biased and unbiased raytracers, etc (in that case it’s kinda killing the whole purpose or competition).
i have the same question, at the dominance at war site says that they are going to ask for the models to check if photoshop were used to modified the result, but in blender i have the possibility of using post production nodes to add glow dof and some other general things( i dont know how to use the BGE but blender has one as well).
should i create a full concept sheet like views from front, side, back, and details of each part of armor or just a final piece is enough, thx.
Hello guys, i´ve been in this comunity for almost one year, but actually i didn´t knew about dominance war. i´ll be stupidly clear and do some silly questions, cause my english is notvery good, and i may be losting some important details.
i read the rules and i have to say i´m really confused about the teams and the process of contest, can someone please write a small resume about what should i do to enter and the process to do all correctly? (i mean, if i can´t post previews in the forums) i want to participate in concept art and 3d modeling. thanks in advance!!
Can we use render flat planes as double sided? Or do we have to make a clone and flip the normals?
@ ChrisChinea: Yeah, just start posting wip’s in the relevant thread (3d, 2d or animation)
so err what happend ? do the challenge still there ? i cant open submission page, what happens ?
Hey guys. I just want to ask, on our one presentation image can we have more than one angle view of the character? Or does it have to strictly be shown from a single angle on that presentation image?
And it says that the contest will resume as this is all sorted out, so no need to worry, I reckon 
The contest, like Existenz, is paused.
http://www.gameartisans.org/forums/showthread.php?t=18042
Not sure why, as that hasn’t been relevealed, nor if it will resume. With Polycount admins talking about setting up their own competition it doesn’t look too great. Personally I didn’t really care about the causes for this, and happily signed up to have my ‘mini’ work sold; it was more the decision to suddenly take everything down without explanation that I find unprofessional. To be honest I can’t see many companies sponsoring this mess right now, and how many artists will enter the Mains when the competition might fold at any time?
