Sorry, was posting animation questions in the Animation Thread, I’ll try them here:
- If I wanted to rip off a limb, could I use the 500 extra tri’s for that ‘accessory’ (the limb Duplicate)?
It also wouldn’t alter the base mesh, since you could scale the joints of that area down and tuck them back inside the mesh.
Saw this over at three dee total .com’s rule listing about decapitation/limb rip:
“looking over the rules, I would say no, you can change the mesh. But, you are allowed to ad 500 tris to the mesh, so depending on how you go about animating and camera angles, you could “fake” a body part being ripped off. use the 500 tris to model out more or duplicate body parts.”
I can work with that, scale and tuck in the limb into the body, have a dup of the limb as a prop. Same process I used for an in game solution back on Heaven Vs Hell:
http://3dfiggins.com/gallery.php?id=40&item=102#102
- How would you achieve anything for the TechnoMage without some sort of vfx proxy/stand in?
