I’m curious…with the implementation of python in maya, i’m wondering if max will head the same way??
If so, do you think it’s a good thing or a bad thing?
Personally, I’d like to see a little more OO implementation in the API (I know the core API is OO, but max script isn’t … to my meger knowledge … but this is not the place for that disscussion)
Personally. I’d like to see the scripting side updated, as powerful as it is and as simple as it can be, it can sometimes be frustrating…just gets you close enough to a solution, but not quite overline.
Just thought I’d ask the question and see what others think