Hey everyone, I’m working on a script to define an HIK skeleton, but I can’t seem to find any clear examples of how to go about doing this. The closest I’ve gotten is the characterize command, but it keeps giving me an error.
Here’s a quick summary of the code:
import maya.cmds as mc
mc.characterize(sk="pelvis Hips,hip HipsTranslation,L_ThighBend LeftUpLeg,R_ThighBend RightUpLeg,L_ThighTwist LeftUpLegRoll,R_ThighTwist RightUpLegRoll,L_Shin LeftLeg,R_Shin RightLeg,L_Foot LeftFoot,R_Foot RightFoot,abdomenLower Spine,abdomenUpper Spine1,chestLower Spine2,chestUpper Spine3,neckLower Neck,neckUpper Neck1,head Head,L_Collar LeftShoulder,R_Collar RightShoulder,L_ShldrBend LeftArm,R_ShldrBend RightArm,L_ShldrTwist LeftArmRoll,R_ShldrTwist RightArmRoll,L_ForearmBend LeftForeArm,R_ForearmBend RightForeArm,L_ForearmTwist LeftForeArmRoll,R_ForearmTwist RightForeArmRoll,L_Hand LeftHand,R_Hand RightHand")
# Error: RuntimeError: file <maya console> line 1: The neck or spine joint naming is out of order. Joints must be named spine,spine1,spine2... and neck,neck1,neck2... #
I’ve tried to figure out what’s wrong, but according to the maya python documentation and example code, it should work. As a last resort I tried changing all the spine and neck names to lowercase, but that wasn’t it either. I’m at a loss at this point.
I have the joints in the scene in all the correct places and orientations. I can manually define the rig using the exact joints listed above with no issue, but I can’t find any way to automate that process. All I want to do is figure out how to tell maya where all the joints are at once.
Thanks!