Hey Paul,
I watched both your’s and Phrenzy84’s time lapse vids and both have REALLY helped a lot in getting my head around some of Wing’s features, however, you in particular were using some techniques that I don’t quite comprehend. Specifically where you are creating the wheel well and appear to be snapping lines to other vertices to create the inset space for the wheel. How is this done and what would you call it? Also, your use of sliding once to the edge and then again for relativity is very cool, however, when I tried it on a new model I was working on, sliding wanted to go clear off the edge of the model and into 3d space. How is it that your edgeloop seemed to stop at the edge and conform to the outside edge without going off the model?
Thanks a ton!
Ryan
