PuzzlePaul's Timelapse


#1

Hey Paul,

I watched both your’s and Phrenzy84’s time lapse vids and both have REALLY helped a lot in getting my head around some of Wing’s features, however, you in particular were using some techniques that I don’t quite comprehend. Specifically where you are creating the wheel well and appear to be snapping lines to other vertices to create the inset space for the wheel. How is this done and what would you call it? Also, your use of sliding once to the edge and then again for relativity is very cool, however, when I tried it on a new model I was working on, sliding wanted to go clear off the edge of the model and into 3d space. How is it that your edgeloop seemed to stop at the edge and conform to the outside edge without going off the model?

Thanks a ton!

Ryan


#2

As pp would tell ya, ya always gotta keep your eye on the info line at the bottom where you are presented with several options to most every tool. There are 3 options to slide…(1) Absolute, (2) Relative, and bStop at other edges[/b].


#3

puzzledpaul and timelapse are 2 terms that (for the public anyway) don’t exist :slight_smile:
Show me a wings modelling timelapse,in the public domain, done by me and I’ll buy you a mint choc chip cone … + … if you’re lucky … an extra flake :slight_smile:

You’re talking about a car tut done by the ‘other paul’ … pauljs75 :slight_smile:

However, having seen the magnum opus in question, I am in a position to comment.

R13 has already dealt with the ‘slide shuffle’ … sorta … what is sometimes not mentioned when these are used / explained, is that they are 2 separate slide ops ie

Select edge(s) and slide relative to target edge sequence > +/- 100% to take up the destination edge shape contours ACCEPT - Press D (to accept current position AND re-start) this, then press 1 to toggle to absolute mode … and drag as necessary.

<< appear to be snapping lines to other vertices … >
From memory, this is a Scale | Radial > 0% (RMB option) - extremely useful for aligning wayward elements so they reside on a straight line.

The RMB option lets user pick verts at both ends to define the ‘alignment’ axis / vector … or can also use std. xyz axes and just pick an anchor point to locate that align edge in 3d space.

Some info here - http://www.geocities.com/paulthepuzzles/aaalign.html

R13 doth not speak with forked tongue, but espouses great pearls of wisdom re the contents of the info line :slight_smile:

Ignore its contents (especially with advanced menus enabled) at your peril - because you’ll miss out on all manner of sneakinessessssessss :slight_smile:

pp


#4

Thanks a ton for the prompt responses! My mistake on the ‘Paul’ identification…I just kept typing and never looked at the name :slight_smile:

This is great stuff…amazing amazing. I’ll post some more WIPs in the near future with the new tips in action.

Thanks again!

Ryan


#5

ahhh, that brings back memories. Gino Ginelli ahhh.

Anyways just wanted to say happy i helped you gdogfunk, or gave you some insight. The more the better.


#6

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.