Hi ALL!
This is one problem which I know is lightweight for all…but…I’m actually posting this just to be certain that I’m on the right track with this…
so…lets say…for example that I’ve rigged and animated( in MESSIAH ) the object called ''Robot_MAN ‘’( model build in LW.generally is a half man half machine )
…and…the metal and organic parts have been cutout as weight maps in LW for texturing…etc.
so.basically I have one mesh that has two sections in it that messiah read as one whole mesh ( except when I want to apply ME on it…then it will…bla bla bla…everyone knows that…so I’ll speed up )

so…I was wondering…is it possible to REPLACE the mesh ( exactly SECTIONS of the mesh )
after the whole animation business…I know I can replace the basic mesh which was in messiah the whole time while I was animating…and…then…after i do that…the replaced mesh will pick up on the animated skeleton and deform itself accordingly…but…what if I need to replace only the ORGANIC section of the object…and…leave the mechanical part intact…and will it then also pick up the bones…and deform properly
or…
is it a modeling issue…or…messiah ?
how can I do that…
THANK YOU ALL! as always 
