Public Beta: Trestle & Scrim


#121

Would it be possible to add a round tool in the Graph Editor, for example to round a star a bit after created it, to round the node?


#122

Hi, Stephane

We understand your request, but we think it should be solved with splines in v2


#123

I was knowing the answer before posting and understand you. Here is a test I am working on. Do you know how to prevent the visible arrows to appear. I have tried to raise the V options but it breaks my model and the U options smooth angle but it doesn’t work cause the model becomes too smooth.

http://guetapens.wip.free.fr/images/trestle_03.jpg

Thanks


#124

rounding would be great, but splines in v2 would be even better.

saying this, this little WIP would greatly benefit from splines:

as you can see, there are some shading problems, some of them are already resolved with better control-point placment, but there are still some spots that won’t go away.
one of them is the tire reflecting on the hood. shouldn’t be there.
all trestle and scrim, btw. i know that the tires and rims would be far better handled by mr. revolver, but scrim does also a nice job on those.

edit: of course, the goal of this little test is a complete car modeled only with trestle and scrim inside EIAS, woooha!

edit02: some things i noticed working on this:
clicking apply sometimes changes the graph scale in trestle, another click on apply and everythings back to normal. this is random.
random number appear in the replication values.
when duplicating someting like this:

scrimA
trestle01a <- Master
trestle02a <- Slaves
trestle03a

you get something like this:

scrimA
trestle01a <- Master of A and B
trestle02a <- Slaves
trestle03a

scrimB
trestle01b <- Master, but no children
trestle02b <- Slaves of trestle01a, NOT b
trestle03b

for better understanding i named them A and B.


#125

Stephane is right on the money, I have had the same problem he describes (geometry bulging).

I also have some other issues i’ll bring to light when I remember to bring the screenshots into work with me :slight_smile:

Also, how about a way to input an exact scale value?
Ian

PS. Jens, it was very simple, I made a star shape, replicated it in Z, used a twist deform to … well… twist it, and then used a large rotating twist deform to animate the object.


#126

update:

i have to say, there seems very little you can’t model with trestle and scrim. sure, there are limitations, but it is really great to model in EIAS. easy and fast.


#127

Scrim Beta 5 has been seeded to the beta testers.


#128

Igors…

Great job on Scrim beta 5. Looks very promising and featured filled.


#129

Hi, gentlemen
Sorry for delay, all day we’ve internet probs, now connection is restored but mail doesn’t :sad: work

Scrim beta 5 features:

  • processing arrays of lofted shapes for multi-line child groups

  • the plug-in can use UV’s of its child groups

  • specific scales U/V are added

  • U-subdivision is added to make automatically a smooth curve from rough
    source poly-line with several points only

Our plans are to concentrate on plug-in’s stability and
bugs finding/fixing. Writing more in next post…


#130

Sweet! Things are really looking good.

If you don’t mind, I have another feature request for trestle. I hope you don’t mind the suggestion but I think it’d be really nice to be able to import an image into the Trestle plugin viewport so you could use that image as reference to model against. If this already exists, please excuse me, but I couldn’t find a way to do this.

Anyway, I’m excited to use the new updates!


#131

Ewe, that is really looking good man! If you have time and don’t mind, could you share a little bit of how you set up that tire model in Trestle. I tried a tire rim and ran into a few issues that your image seems to resolve. Particularly where the rim “spokes” meet the rim. Yours just blend so nicely.

Oh and by issues, I mean issues with my brain not grasping the concept of how to do this properly, not issues with Trestle which seems to be extremely stable for any beta I’ve used! =)

Great stuff guys!


#132

Hi, Stephane, Uwe

Let’s consider shading artifacts you wrote. As we wrote in past, the vertices normals have absolute priority for any model plug-in. A question like “fix normals bugs or nope” cannot be discussed, all v-normals related problems should be fixed up to full, whole and deep satisfaction. So:

  1. Re-check your prjs with beta5

  2. Please start your shading problems reports with image AND prj (minimized as possible), this way is simpler and faster

  3. Let’s back to artifact Uwe showed (we answered #92). Scrim beta 5 has a promised U-subdivide, but the artifact is still here. Let’s consider details: to create a smooth curve an artist intuitively adds more and more points in graph editor. However, normals to such curve are not near so smooth as to splined one. The normals’ jittering, produced by manual points placement, is emphasized by the phong specular model, so we see what we see. Note that other tools (Encage, re-import etc.) also don’t create smooth normals to this model.

Solution: do not add extra points just to make your curve(s) more smoothed. Use U-subdivide that inserts such points automatically


#133

now we are talking, beta5 rocks! great work, igors.

the problems that are still in there are just not clean enough work from my side.

for the rims, just take a look at the project: :wink:

RIMS PROJECT FILE

have fun!


#134

Hi, Uwe

Known bug, still fixing…

Hmm… yes, and draft doc even has a picture illustrates this :slight_smile: That’s we cannot fix cause there is no any info about what’s duplicated: a block of plug-ins or just group by group. Not a big problem we hope


#135

no, it’s no big deal. and yeah, i am not much of a manual user :slight_smile:


#136

Hi, Brian S.

No, it doesn’t exist yet, maybe it will be in v2, maybe no. This one is really big: images loading, scaling, offsetting, colorizing etc. etc.


#137

ARGH!!! My dual 2.5 G5 decided to die. Had to take it into the Apple store for repairs. Initial tests show motherboard and processor failure. Not now, not now, not now!!!

Hmmm… maybe they will replace it with a quad proc mac. :wink:


#138

That totally sucks! Hope you recover quickly and get a better box to boot!


#139

So, array doesn’t work as I’d expect it to…

Or am I missing something? Can you manually input the nth frame?


#140
  1. “Loft array” works between 2 (and more) instances of Trestle that are 2D arrays (not inside 3D array of a single Trestle)