Public Beta: Trestle & Scrim


#301

Hi, Stephane, Ian

Our goal was a lot of usable things :slight_smile:

It depends from you, not from us. If you show us your cool examples with WM (or with Scrim + WM) and say “Igors, I’ve an idea of a cool movie, gimme XP abilities”, then we answer “sure, Stephane, here they are”. But now we can answer only “we’ve no enthusiasm to create an “abstract” feature that maybe would be usable, our plug-in is not a collection of ancient relics”


#302

Scrim Beta 8 cosmetic changes:

  • better defaults (in our opinion)
  • added banner
  • fixed bug “array mode + 1 child = crash”

#303

In Trestle, select a point or a group of points and use the Lock UV button. All the points colors are changing from Black to Purple. Press again the button, nothing is changing. The points colors should be changed from Purple to Black as if you use the “SHIFT + L shortcut”.


#304

Igors,

I really have pain to texture a Scrim object. See the project linked. I try to make some cables using UV to apply my cable texture on them in one time but the fact that Scrim doesn’t do real “Uniformed Steps”, my texture isn’t well applied. It stretchs at the top and bottom. See Camera View and World Side view. Any idea why when you want uniformed divisions, Scrim puts more steps at the bottom and top of objects?


#305

Trestle Beta 5: implemented recent requests of Uwe and Ian (we hope nothing is forgotten :slight_smile: )


#306

Hi, Stephane

Yes, “invert selection” is a standard way. But in this concrete case “set UV flag” does NOT restore UV value before “clear UV flag” - instead a new U value is assigned. Thus let these operations will be not in same style and let a little more activity *shift + L" is needed to kill existed UVs.


#307

Trestle beta5 and Scrim beta8 seeded to beta testers


#308

Hi, Stephane

Will be fixed in next beta (or in final release), but only for “opened” segments (that have no neighbors). Generally any spline doesn’t promise a regular step.


#309

Wow!

Trestle is really starting to feel complete now (version 1 anyway). It has a good feel, more then one way to do some things in order to suit personal preference which is a good touch… and I really like the roaming end point.

Command-Scale is a nice touch too, thanks :slight_smile:

Time to finish off all my half done models!
Ian


#310

Scrim + WireMaker


#311

Very topical :slight_smile:


#312

Re-discovering a wheel :slight_smile:


#313

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