I see birailing as a hybrid of lofting and a modified path extrusion. I’m all for creating a birail module for this new modeling family. Maya offers a Birail 1, 2, & 3 option. It uses two rail curves and either 1, 2, or 3 profile curves to define the surface. However I don’t believe it works with a closed profile and Maya’s implementation requires the profile curve must directly touch the rail curve in order to work. However, birailing can achieve forms that mere lofting can not.
As modeling advances within this family of plugins… one of the critical issues I can see coming to the forefront is getting specific trestle points of one instance to properly align with other trestle points of another instance. Perhaps some additional Trestle alignment tools are in order.

But let us ask you: ok, you’ve found an usable aspect, really usable. But how to make this simple and intuitive for user? Or he should repeat a whole way you’ve done? (note: don’t hope too much on documentation/instructions, an artist relies on his intuition first). And the second question: how to control such shapes? Maybe a some example with animation? Of course, all these problems are ours, not yours (we are just moaning how hard our work is 


