Hello Everyone.
The Igors and I have proceeded forward to produce more geometry creation plugins for EIAS. Our cooperative effort to produce Mr. Revolver turned out rather nicely, so I’ve challenged the Igors to produce more.
Trestle and Scrim are two separate plugins which are being designed to help facilitate a plugin based modeling “family” for EIAS. That family so far includes the following plugins from Konkeptoine:
Mrs. Bebel: For simple extrudes and advanced beveling capabilities.
Mr. Revolver: For lathed symetrical objects.
Encage: Sub-d surface generation.
Our new plugins, Trestle and Scrim, are designed to supplment Konkeptoine’s offerings by introducing a new 2D drawing hub (Trestle) and a skinning engine (Scrim). We realize that without direct host support of modeling capabilities within EIAS, plugins will remain only a partial solution to the entire modeling requirement at best. However, we believe that plugin based modeling solutions offer the user some major enhancements to EIAS over traditional and simple .fact, .dxf or .obj imports.
Those advantages are:
- Rapid hard surface geometry construction
- Animation capabilities
- Guaranteed compatibility
- Convience
- Improved workflow
- Speed
Trestle will begin by providing the user a method to construct 2D drawing entities within EIAS. Similar to the graph editor in Mr. Revolver, Trestle will also provide methods to construct predefined 2D shapes, more advanced drawing tools, 2D point tracking for control point animation, and we plan to experiment with different forms of spline based drawing tools. The evolution of Trestle will take some time, and I will allow the Igors to expound upon the v1 offering of tools. However, Trestle’s end result will provide data that can be fed into Scrim for skinning and other geometry plugins that we have planned for the future.
Scrim is an adaptive geometry generation plugin. It is designed to scan its child entities (provided by Trestle, Path2Line or Revolver) and loft a surface between its children. Each independant child can be scaled, rotated or translated and the Scrim surface will be updated immediately. Scrim’s children can also possess their own deformation structure, thus modifying the loft with bends, twists, waves, and so forth. The results are quite impressive.
So… for those of you who haven’t signed up for being on the beta team… time is a wasting!
I also invite the entire EIAS community to participate the production of these plugins by particpating in discussion. Write down your ideas as you see things develop in this thread.
Thanks Again


) with a smoothing angle of 180, but if I set it low in order to get hard edges, I also get artifacts…