ptexture node in '13


#1

Testing out a ptex workflow, and need to lay down a ptexture node according to a tutorial I found.
Though I just… can’t. It’s like the node doesn’t exist.
I works in Houdini 12.

I couldn’t find any info on sidefx.com about changing anything in the workflow, or removing the ptexture node.

Any ideas?


#2

TextureVOP supports both ptex and standard textures now.


#3

ah okay. Thanks a lot for your answer


#4

Hey there,
So I’m wondering if you could shed some light on this process for 13. I have read about the TextureVop in other posts, but not sure of the workflow to use it. I’m coming from Mudbox and just want to get a displacement map to work, no color as of yet.

Thanks