Originally posted by Tocpe
[B]Found it.:applause:
I’m confused though, why do we have to wait for someone to update to 6? Is it becuase the XSI stuff only works with the new version of mr? You’ll have to excuse my ignorance, I have zero experience in programming/porting/coding, but I am eager to get a SSS solution for the Maya Mac users. [/B]
you don’t need maya 6 to make it work, you could do it with maya 5 as well but maya 5 was an old CFM OSX architecture app, while maya 6 is a new architecture Mach-O OSX app, so to develop plugins and shaders for maya 5 you had to use its APIs and you could do it only with Metrowerks Codewarrior, a programming environment which isn’t easy to use for the casual user and also it isn’t exactly cheap, things have changed with version 6, by changing the underlaying architecture you can use freely accessible dev tools such as xcode making it easier to port stuff, but then it’ll work only with maya 6.
So if you want to use this shader under maya 5 you either have to find someone with maya and codewarrior experience, and they are extremely rare, since only a hard core programmer dabbles with codewarrior, or wait until more mac users upgrade to maya 6 and hope that at least one of them has the knowledge to do the port, which as I said will be easier to do now with ver 6, so, hopefully you won’t wait too much, personally I’m planning to give it a try as soon as I upgrade 
Pasto:
If you want to try or are just curious, just open maya’s help and search for “mac osx environment”
Also… to all the pc users here, sorry for the lengthy discussion on OSX architecture, and keep it up, some nice stuff you’re doing… at least when us mac users put our dirty little hands on this stuff we will be able to leverage upon your knowledge :bounce: