Originally posted by francescaluce
[B]sorry, my fault… I forgot the shader version…ciao
francescahere the new .mi file (overwrite the prev one) [/B]
No problem!
U da gal!:bowdown:
Originally posted by francescaluce
[B]sorry, my fault… I forgot the shader version…ciao
francescahere the new .mi file (overwrite the prev one) [/B]
No problem!
U da gal!:bowdown:
…this shader is cool as ice …big thanks to thebigMuh! ![]()
h++p://www.angelfire.com/psy/digidim/ice.jpg
Oi, thanks a lot again 
I already fixed a little error with FG, nothing big though. I’ll still have to fix another rather annoying issue, that is that the shader completely crashes mental ray with segmented shadows (needed for volume shaders to cast shadows).
The pictures you all produce here are awesome :applause:
Ciao, ¡muh!
thebigMuh
The Mental Ray Shader Master i salut you 
please send me a link to download your final piece of art.
Thank in Advance…

Hey Pasto and Maxx10 you guys wanna work on porting this thing over to OSX? I know we could use a good SSS solution on the Mac. Maxx10 You seem to know what it’ll take. What do we need to do?
Thank you for this great shader. And timing couldn’t be any better, I was trying to set up a skin shader for my new guy ![]()

WOW… I was working on some tests right now that are REALLY similar to your image Tierackk. That’s weird :shrug:
I got stumped on another test tho. I was working on a quick test in response to Rich in the other MR shader thread and found a problem. He was wondering how the diffusion shader would work with displacements so I thought I would do a quick side by side comparison.
The problem is that when I import my displaced model back (zbrush AUV mapping) it wacks out the diffusion shader. At first I thought it had something to do with the MR disp approx but alas… one quick test showed me that it was doing it before that.
Here’s an image to show what I’m talking about.
Left model is straight up. Right is the same model but… maya>zbrush>maya with AUV mapping and it’s still the base mesh with no smoothing or disp approx.

Report that to the author of the plugin, as I’m sure he would like to know about it.
Originally posted by Tocpe
Hey Pasto and Maxx10 you guys wanna work on porting this thing over to OSX? I know we could use a good SSS solution on the Mac. Maxx10 You seem to know what it’ll take. What do we need to do?
well you need Maya 6 devkit, and Xcode, that’s freely available from Apple and of-course the source code… if you have Maya 6 open up the help files and search for “makefile” then look at the OSX specific info… feel free to ask and I’ll try to help out as much as I can, unfortunately I’ll still be with version 5 for some more months :hmm:
Another test image, still loving the shader!
Digidim your ice image is really cool!
thebigMuh does the FG fix improve the speed or anything?
Please how can update maya rayrc file? I open with notepad file and here i can add new string…
Please ceck if all is right…
link “{MAYABASE}/lib/Diffusion.{DSO}”
mi “{MAYABASE}/include/Diffusion.mi”
It’s right?
Well here, this is how mine looks (it’s only part of the file):
registry “{MRMAYA_START}”
link “{MAYABASE}/lib/base.{DSO}”
link “{MAYABASE}/lib/physics.{DSO}”
link “{MAYABASE}/lib/mayabase.{DSO}”
link “{MAYABASE}/lib/contour.{DSO}”
link “{MAYABASE}/lib/Diffusion.{DSO}”
link “{MAYABASE}/lib/Dirtmap.{DSO}”
link “{MAYABASE}/lib/Diffraction.{DSO}”
link “{MAYABASE}/lib/RayType.{DSO}”
mi “{MAYABASE}/include/mayabase.mi”
mi “{MAYABASE}/include/base.mi”
mi “{MAYABASE}/include/physics.mi”
mi “{MAYABASE}/include/contour.mi”
mi “{MAYABASE}/include/Diffusion.mi”
mi “{MAYABASE}/include/Dirtmap.mi”
mi “{MAYABASE}/include/Diffraction.mi”
mi “{MAYABASE}/include/RayType.mi”
echo “mental ray for Maya - startup done”
end registry
