thanks.
here’s a new test with a layered shader (didn’t get the mix8layer to work in 5.0.1… hints anyone?) that uses a bump map on a transparent blinn for specularity.
I also used an HDRI with Final Gathering and was able to even reduce the render time to 7 minutes 1.5 seconds 



provided you read the tutorials of course, there’s one by Jozvex on installing, and a couple over at