wee! what a nice shader. Thanks to all the people involved!
Steven Stahlberg pointed me to this one and after fighting the system for a couple hours I feel I’m finally gaining control over it. The defaults worked nicely for most test-objects, but when applied to my orc model I was getting the weirdest results. Kind of narrowed this down to a scale-thing; the orc was modeled in m and imported in a scene set to cm, so now he is only about 3 mm tall 
Seems like I had to set the intensity really low (0.008) to get acceptable results.
But hey: that kind of familiarized me with the parameters 
So here he goes: no color or bump map, cps proxy with displacement map, 3 directional lights (2 rims and a fill) and one area light (key).
Still a bit on the waxy side, but getting there I guess.
Rendertime: 7 minutes 27 ack 

and the rendertime is quite fast!

